Types of KCAP zombies
- Blazers – zombies that have caught fire
- Short-lived as they eventually burn so badly that it kills the brain
- Dangerous as they sometimes latch on to a victim burning victim or they can set fire to buildings and surrounding structures
- Typically victims of napalm, flame throwers, Molotov cocktails, etc
- Zombies are attracted by bright lights such as flames and will walk into flames
- Early attempts at burning large urban populated areas to attract and destroy zombies mildly effective
- Walkers
- Typical mobile zombie
- Endothermic
- As walkers age and further decompose, they slowly become less mobile
- Very old walkers will eventually decompose completely
- About a year or so depending on atmospheric conditions
- Crawlers
- Zombies that have lost their legs or half their body but have at least one arm to drag themselves along
- Most dangerous as they attack often from unexpected area
- Most overlooked zombie
- Endothermic
- Radiants –
- any type of zombie that survived a radioactive area
- Usually, almost always, radiants are survivors from the fringes of a nuked area but also can be from nuclear power plants or areas where there is a significant amount of radiation
- Zombies within lethal range of nuke detonation will be killed by radiation
- Significantly higher rate of survivability than humans
- Usually not immediately detectable from other type of zombies unless have a Geiger counter or a laser thermometer or similar device
- Radiation may not pose an immediate threat unless long term exposure
- any type of zombie that survived a radioactive area
- For some reason this type of zombie is exothermic and radiates heat near 102 degrees F
- These zombies for some reason also move slightly faster, are more independent, and appear to be slightly “smarter” than the other types of zombies
- Decompose much quicker than regular walkers – life span reduced approximately in half
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